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PE格式英文文档

Tags: /超级猛料/Format.格式,单位/File.文件格式/   Date Created:

PORTABLE EXECUTABLE FORMAT

Author:  Micheal J. O'Leary

Preface

This document was edited and released by Microsoft Developer

Support. It describes the binary portable executable format for NT.

The information is provided at this point because we feel it will

make the work of application development easier. Unfortunately, the

information in this document may change before the final release of

Windows NT. Microsoft is NOT committing to stay with these formats

by releasing this document. Questions or follow-ups for any of the

information presented here should be posted to CompuServe MSWIN32

forum, section 6.

                   --Steve Firebaugh

                     Microsoft Developer Support

Contents

1. Overview

2. PE Header

3. Object Table

4. Image Pages

5. Exports

 5.1 Export Directory Table

 5.2 Export Address Table

 5.3 Export Name Table Pointers

 5.4 Export Ordinal Table

 5.5 Export Name Table

6. Imports

 6.1 Import Directory Table

 6.2 Import Lookup Table

 6.3 Hint-Name Table

 6.4 Import Address Table

7. Thread Local Storage

 7.1 Thread Local Storage Directory Table

 7.2 Thread Local Storage CallBack Table

8. Resources

 8.1 Resource Directory Table

 8.2 Resource Example

9. Fixup Table

 9.1 Fixup Block

10. Debug Information

 10.1 Debug Directory

1. Overview

     < < Base of Image Header

DOS 2 Compatible      

       EXE Header        

                 unused          

     OEM Identifier      

     OEM Info            

   

DOS 2.0 Section

       Offset to            (for DOS compatibility only)

       PE Header          

       

DOS 2.0 Stub        

     Program &          

     Reloc. Table        

         unused      

     Aligned on 8 byte boundary

     PE Header

     Object Table

   Image Pages

       import info

       export info

       fixup info

       resource info

       debug info

Figure

1. A typical 32-bit Portable EXE File Layout

2. PE Header

         SIGNATURE BYTES

CPU TYPE

# OBJECTS

         TIME/DATE STAMP

RESERVED

         RESERVED

NT HDR SIZE

FLAGS

         RESERVED

LMAJORLMINOR

RESERVED

         RESERVED

RESERVED

         ENTRYPOINT RVA

         RESERVED

         RESERVED

         IMAGE BASE

       OBJECT ALIGN

         FILE ALIGN

         OS MAJOR

         OS MINOR

USER MAJOR

USER MINOR

         SUBSYS MAJOR

SUBSYS MINOR

RESERVED

         IMAGE SIZE

         HEADER SIZE

         FILE CHECKSUM

       SUBSYSTEM

DLL FLAGS

         STACK RESERVE SIZE

         STACK COMMIT SIZE

         HEAP RESERVE SIZE

         HEAP COMMIT SIZE

         RESERVED

# INTERESTING RVA/SIZES  

EXPORT TABLE RVA

TOTAL EXPORT DATA SIZE

         IMPORT TABLE RVA

       TOTAL IMPORT DATA SIZE

         RESOURCE TABLE RVA

       TOTAL RESOURCE DATA SIZE

         EXCEPTION TABLE RVA

       TOTAL EXCEPTION DATA SIZE

         SECURITY TABLE RVA

TOTAL SECURITY DATA SIZE

         FIXUP TABLE RVA

         TOTAL FIXUP DATA SIZE

         DEBUG TABLE RVA

         TOTAL DEBUG DIRECTORIES

         IMAGE DESCRIPTION RVA

     TOTAL DESCRIPTION SIZE

         MACHINE SPECIFIC RVA

MACHINE SPECIFIC SIZE

         THREAD LOCAL STORAGE RVA

     TOTAL TLS SIZE

Figure 2. PE Header

Notes:

 o  A VA is a virtual address that is already biased by the Image

   Base found in the PE Header.  A RVA is a virtual address that is

   relative to the Image Base.

 o  An RVA in the PE Header which has a value of zero indicates the

   field isn't used.

 o  Image pages are aligned and zero padded to a File Align

   boundary.  The bases of all other tables and structures must be

   aligned on DWORD (4 byte) boundary.  Thus, all VA's and RVA's

   must be on a 32 bit boundary. All table and structure fields

   must be aligned on their "natural" boundaries, with the possible

   exception of the Debug Info.

SIGNATURE BYTES = DB * 4.

Current value is "PE/0/0". Thats PE followed by two zeros (nulls).

CPU TYPE = DW CPU Type.

This field specifies the type of CPU compatibility required by this

image to run.  The values are:

 o  0000h __unknown

 o  014Ch __80386

 o  014Dh __80486

 o  014Eh __80586

 o  0162h __MIPS Mark I (R2000, R3000)

 o  0163h __MIPS Mark II (R6000)

 o  0166h __MIPS Mark III (R4000)

# OBJECTS = DW Number of object entries.

This field specifies the number of entries in the Object Table.

TIME/DATE STAMP = DD Used to store the time and date the file was

created or modified by the linker.

NT HDR SIZE = DW This is the number of remaining bytes in the NT

header that follow the FLAGS field.

FLAGS = DW Flag bits for the image.

The flag bits have the following definitons:

 o  0000h __Program image.

 o  0002h __Image is executable.

   If this bit isn't set, then it indicates that either errors

   where detected at link time or that the image is being

   incrementally linked and therefore can't be loaded.

 o  0200h __Fixed.

   Indicates that if the image can't be loaded at the Image Base,

   then don't load it.

 o  2000h __Library image.

LMAJOR/LMINOR = DB Linker major/minor version number.

ENTRYPOINT RVA = DD Entrypoint relative virtual address.

The address is relative to the Image Base.  The address is the

starting address for program images and the library initialization

and library termination address for library images.

IMAGE BASE = DD The virtual base of the image.

This will be the virtual address of the first byte of the file (Dos

Header).  This must be a multiple of 64K.

OBJECT ALIGN = DD The alignment of the objects. This must be a power

of 2 between 512 and 256M inclusive. The default is 64K.

FILE ALIGN = DD Alignment factor used to align image pages.  The

alignment factor (in bytes) used to align the base of the image pages

and to determine the granularity of per-object trailing zero pad.

Larger alignment factors will cost more file space; smaller alignment

factors will impact demand load performance, perhaps significantly.

Of the two, wasting file space is preferable.  This value should be a

power of 2 between 512 and 64K inclusive.

OS MAJOR/MINOR = DW OS version number required to run this image.

USER MAJOR/MINOR # = DW User major/minor version number.

This is useful for differentiating between revisions of

images/dynamic linked libraries.  The values are specified at link

time by the user.

SUBSYS MAJOR/MINOR # = DW Subsystem major/minor version number.

IMAGE SIZE = DD The virtual size (in bytes) of the image.

This includes all headers.  The total image size must be a multiple

of Object Align.

HEADER SIZE = DD Total header size.

The combined size of the Dos Header, PE Header and Object Table.

FILE CHECKSUM = DD Checksum for entire file.  Set to 0 by the linker.

SUBSYSTEM = DW NT Subsystem required to run this image.

The values are:

 o  0000h __Unknown

 o  0001h __Native

 o  0002h __Windows GUI

 o  0003h __Windows Character

 o  0005h __OS/2 Character

 o  0007h __Posix Character

DLL FLAGS = DW Indicates special loader requirements.

This flag has the following bit values:

 o  0001h __Per-Process Library Initialization.

 o  0002h __Per-Process Library Termination.

 o  0004h __Per-Thread Library Initialization.

 o  0008h __Per-Thread Library Termination.

All other bits are reserved for future use and should be set to zero.

STACK RESERVE SIZE = DD Stack size needed for image.

The memory is reserved, but only the STACK COMMIT SIZE is committed.

The next page of the stack is a 'guarded page'. When the application

hits the guarded page, the guarded page becomes valid, and the next

page becomes the guarded page. This continues until the RESERVE SIZE

is reached.

STACK COMMIT SIZE = DD Stack commit size.

HEAP RESERVE SIZE = DD Size of local heap to reserve.

HEAP COMMIT SIZE = DD Amount to commit in local heap.

# INTERESTING VA/SIZES = DD Indicates the size of the VA/SIZE array

that follows.

EXPORT TABLE RVA = DD  Relative Virtual Address of the Export Table.

This address is relative to the Image Base.

IMPORT TABLE RVA = DD  Relative Virtual Address of the Import Table.

This address is relative to the Image Base.

RESOURCE TABLE RVA = DD  Relative Virtual Address of the Resource

Table. This address is relative to the Image Base.

EXCEPTION TABLE RVA = DD  Relative Virtual Address of the Exception

Table. This address is relative to the Image Base.

SECURITY TABLE RVA = DD  Relative Virtual Address of the Security

Table. This address is relative to the Image Base.

FIXUP TABLE RVA = DD  Relative Virtual Address of the Fixup Table.

This address is relative to the Image Base.

DEBUG TABLE RVA = DD  Relative Virtual Address of the Debug Table.

This address is relative to the Image Base.

IMAGE DESCRIPTION RVA = DD  Relative Virtual Address of the

description string specified in the module definiton file.

MACHINE SPECIFIC RVA = DD  Relative Virtual Address of a machine

specific value. This address is relative to the Image Base.

TOTAL EXPORT DATA SIZE = DD  Total size of the export data.

TOTAL IMPORT DATA SIZE = DD  Total size of the import data.

TOTAL RESOURCE DATA SIZE = DD  Total size of the resource data.

TOTAL EXCEPTION DATA SIZE = DD  Total size of the exception data.

TOTAL SECURITY DATA SIZE = DD  Total size of the security data.

TOTAL FIXUP DATA SIZE = DD  Total size of the fixup data.

TOTAL DEBUG DIRECTORIES = DD  Total number of debug directories.

TOTAL DESCRIPTION SIZE = DD  Total size of the description data.

MACHINE SPECIFIC SIZE = DD  A machine specific value.

3. Object Table

The number of entries in the Object Table is given by the # Objects

field in the PE Header.  Entries in the Object Table are numbered

starting from one.  The object table immediately follows the PE

Header.  The code and data memory object entries are in the order

chosen by the linker.  The virtual addresses for objects must be

assigned by the linker such that they are in ascending order and

adjacent, and must be a multiple of Object Align in the PE header.

Each Object Table entry has the following format:

OBJECT NAME

         VIRTUAL SIZE

         RVA

         PHYSICAL SIZE

         PHYSICAL OFFSET

         RESERVED

         RESERVED

         RESERVED

         OBJECT FLAGS

Figure 3.  Object Table

OBJECT NAME = DB * 8  Object name. This is an eight-byte null-padded

ASCII string representing the object name.

VIRTUAL SIZE = DD Virtual memory size.  The size of the object that

will be allocated when the object is loaded. Any difference between

PHYSICAL SIZE and VIRTUAL SIZE is zero filled.

RVA = DD Relative Virtual Address.  The virtual address the object is

currently relocated to, relative to the Image Base.  Each Object's

virtual address space consumes a multiple of Object Align (power of 2

between 512 and 256M inclusive. Default is 64K), and immediately

follows the previous Object in the virtual address space (the virtual

address space for a image must be dense).

PHYSICAL SIZE = DD Physical file size of initialized data.  The size

of the initialized data in the file for the object.  The physical

size must be a multiple of the File Align field in the PE Header, and

must be less than or equal to the Virtual Size.

PHYSICAL OFFSET = DD Physical offset for object's first page.  This

offset is relative to beginning of the EXE file, and is aligned on a

multiple of the File Align field in the PE Header.  The offset is

used as a seek value.

OBJECT FLAGS = DD Flag bits for the object.  The object flag bits

have the following definitions:

 o  000000020h __Code object.

 o  000000040h __Initialized data object.

 o  000000080h __Uninitialized data object.

 o  040000000h __Object must not be cached.

 o  080000000h __Object is not pageable.

 o  100000000h __Object is shared.

 o  200000000h __Executable object.

 o  400000000h __Readable object.

 o  800000000h __Writeable object.

All other bits are reserved for future use and should be set to zero.

4. Image Pages

The Image Pages section contains all initialized data for all

objects.  The seek offset for the first page in each object is

specified in the object table and is aligned on a File Align

boundary.  The objects are ordered by the RVA.  Every object begins

on a multiple of Object Align.

5. Exports

A typical file layout for the export information follows:

       DIRECTORY TABLE

       ADDRESS TABLE

       NAME PTR TABLE

       ORDINAL TABLE

       NAME STRINGS

Figure 4.  Export File Layout

5.1 Export Directory Table

The export information begins with the Export Directory Table which

describes the remainder of the export information.  The Export

Directory Table contains address information that is used to resolve

fixup references to the entry points within this image.

         EXPORT FLAGS

         TIME/DATE STAMP

         MAJOR VERSION

MINOR VERSION

         NAME RVA

         ORDINAL BASE

   # EAT ENTRIES

   # NAME PTRS

         ADDRESS TABLE RVA

         NAME PTR TABLE RVA

         ORDINAL TABLE RVA

Figure 5.  Export Directory Table Entry

EXPORT FLAGS = DD Currently set to zero.

TIME/DATE STAMP = DD Time/Date the export data was created.

MAJOR/MINOR VERSION = DW  A user settable major/minor version number.

NAME RVA = DD Relative Virtual Address of the Dll asciiz Name.

This is the address relative to the Image Base.

ORDINAL BASE = DD First valid exported ordinal.

This field specifies the starting ordinal number for the export

address table for this image.  Normally set to 1.

# EAT ENTRIES = DD Indicates number of entries in the Export Address

Table.

# NAME PTRS = DD This indicates the number of entries in the Name Ptr

Table (and parallel Ordinal Table).

ADDRESS TABLE RVA = DD Relative Virtual Address of the Export Address

Table.

This address is relative to the Image Base.

NAME TABLE RVA = DD Relative Virtual Address of the Export Name Table

Pointers.

This address is relative to the beginning of the Image Base.  This

table is an array of RVA's with # NAMES entries.

ORDINAL TABLE RVA = DD Relative Virtual Address of Export Ordinals

Table Entry.

This address is relative to the beginning of the Image Base.

5.2 Export Address Table

The Export Address Table contains the address of exported entrypoints

and exported data and absolutes.  An ordinal number is used to index

the Export Address Table. The ORDINAL BASE must be subracted from the

ordinal number before indexing into this table.

Export Address Table entry formats are described below:

             EXPORTED RVA

Figure 6.  Export Address Table Entry

EXPORTED RVA = DD Export address.

This field contains the relative virtual address of the exported

entry (relative to the Image Base).

5.3 Export Name Table Pointers

The export name table pointers array contains address into the Export

Name Table.  The pointers are 32-bits each, and are relative to the

Image Base.  The pointers are ordered lexically to allow binary

searches.

5.4 Export Ordinal Table

The Export Name Table Pointers and the Export Ordinal Table form two

parallel arrays, separated to allow natural field alignment.  The

export ordinal table array contains the Export Address Table ordinal

numbers associated with the named export referenced by corresponding

Export Name Table Pointers.

The ordinals are 16-bits each, and already include the Ordinal Base

stored in the Export Directory Table.

5.5 Export Name Table

The export name table contains optional ASCII names for exported

entries in the image.  These tables are used with the array of Export

Name Table Pointers and the array of Export Ordinals to translate a

procedure name string into an ordinal number by searching for a

matching name string.  The ordinal number is used to locate the entry

point information in the export address table.

Import references by name require the Export Name Table Pointers

table to be binary searched to find the matching name, then the

corresponding Export Ordinal Table is known to contain the entry

point ordinal number.  Import references by ordinal number provide

the fastest lookup since searching the name table is not required.

Each name table entry has the following format:

   ASCII STRING ::: ::::::::  '\0'

Figure 7.  Export Name Table Entry

ASCII STRING = DB ASCII String.

The string is case sensitive and is terminated by a null byte.

6. Imports

A typical file layout for the import information follows:

       DIRECTORY TABLE

NULL DIR ENTRY

DLL1 LOOKUP TABLE

       NULL

DLL2 LOOKUP TABLE

       NULL

DLL3 LOOKUP TABLE

       NULL

       HINT-NAME TABLE

       DLL1 ADDRESS TABLE

       NULL

DLL2 ADDRESS TABLE

       NULL

     DLL3 ADDRESS TABLE

       NULL

Figure 8.  Import File Layout

6.1 Import Directory Table

The import information begins with the Import Directory Table which

describes the remainder of the import information.  The Import

Directory Table contains address information that is used to resolve

fixup references to the entry points within a DLL image.  The import

directory table consists of an array of Import Directory Entries, one

entry for each DLL this image references. The last directory entry is

empty (NULL) which indicates the end of the directory table.

An Import Directory Entry has the following format:

       IMPORT FLAGS

       TIME/DATE STAMP

       MAJOR VERSION

   MINOR VERSION

       NAME RVA

       IMPORT LOOKUP TABLE RVA

       IMPORT ADDRESS TABLE RVA

Figure 9.  Import Directory Entry

IMPORT FLAGS = DD Currently set to zero.

TIME/DATE STAMP = DD Time/Date the import data was pre-snapped or

zero if not pre-snapped.

MAJOR/MINOR VERSION = DW  The major/minor version number of the dll

being referenced.

NAME RVA = DD Relative Virtual Address of the Dll asciiz Name.

This is the address relative to the Image Base.

IMPORT LOOKUP TABLE RVA = DD This field contains the address of the

start of the import lookup table for this image.  The address is

relative to the beginning of the Image Base.

IMPORT ADDRESS TABLE RVA = DD This field contains the address of the

start of the import addresses for this image.  The address is

relative to the beginning of the Image Base.

6.2 Import Lookup Table

The Import Lookup Table is an array of ordinal or hint/name RVA's for

each DLL. The last entry is empty (NULL) which indicates the end of

the table.

The last element is empty.

     3

     0

     1

0

ORDINAL

#/HINT-NAME

TABLE RVA

Figure 10.  Import Address Table Format

ORDINAL/HINT-NAME TABLE RVA = 31-bits (mask = 7fffffffh) Ordinal

Number or Name Table RVA.

If the import is by ordinal, this field contains a 31 bit ordinal

number.  If the import is by name, this field contains a 31 bit

address relative to the Image Base to the Hint-Name Table.

O = 1-bit (mask = 80000000h) Import by ordinal flag.

 o  00000000h __Import by name.

 o  80000000h __Import by ordinal.

6.3 Hint-Name Table

The Hint-Name Table format follows:

     HINT

ASCII STRING ||||||||||||||||||||  '\0'

PAD

The PAD field is optional.

Figure 11.  Import Hint-Name Table

HINT = DW Hint into Export Name Table Pointers.

The hint value is used to index the Export Name Table Pointers array,

allowing faster by-name imports.  If the hint is incorrect, then a

binary search is performed on the Export Name Ptr Table.

ASCII STRING = DB ASCII String.

The string is case sensitive and is terminated by a null byte.

PAD = DB Zero pad byte.

A trailing zero pad byte appears after the trailing null byte if

necessary to align the next entry on an even boundary.

The loader overwrites the import address table when loading the image

with the 32-bit address of the import.

6.4 Import Address Table

The Import Address Table is an array of addresses of the imported

routines for each DLL. The last entry is empty (NULL) which indicates

the end of the table.

7. Thread Local Storage

Thread local storage is a special contiguous block of data. Each

thread will gets its own block upon creation of the thread.

The file layout for thread local storage follows:

       DIRECTORY TABLE

       TLS DATA

       INDEX VARIABLE

   CALLBACK ADDRESSES

Figure 12.  Thread Local Storage Layout

7.1 Thread Local Storage Directory Table

The Thread Local Storage Directory Table contains address information

that is used to describe the rest of TLS.

The Thread Local Storage Directory Table has the following format:

       START DATA BLOCK VA

       END DATA BLOCK VA

       INDEX VA

       CALLBACK TABLE VA

Figure 13.  Thread Local Storage Directory Table

START DATA BLOCK VA = DD Virtual Address of the start of the thread

local storage data block.

END DATA BLOCK VA = DD Virtual Address of the end of the thread local

storage data block.

INDEX VA = DD  Virtual Address of the index variable used to access

the thread local storage data block.

CALLBACK TABLE VA = DD Virtual Address of the callback table.

7.2 Thread Local Storage CallBack Table

The Thread Local Storage Callbacks is an array of Virtual Address of

functions to be called by the loader after thread creation and thread

termination. The last entry is empty (NULL) which indicates the end

of the table.

The Thread Local Storage CallBack Table has the following format:

       FUNCTION1 VA

       FUNCTION2 VA

       NULL

Figure 14.  Thread Local Storage CallBack Table

8. Resources

Resources are indexed by a multiple level binary-sorted tree

structure.  The overall design can incorporate 2**31 levels, however,

NT uses only three:  the highest is TYPE, then NAME, then LANGUAGE.

A typical file layout for the resource information follows:

     RESOURCE DIRECTORY

     RESOURCE DATA

Figure 15.  Resource File Layout

The Resource directory is made up of the following tables:

8.1 Resource Directory Table

     RESOURCE FLAGS

     TIME/DATE STAMP

 MAJOR VERSION

 MINOR VERSION

     # NAME ENTRY

# ID ENTRY

     RESOURCE DIR ENTRIES        

Figure 16.  Resource Table Entry

RESOURCE FLAGS = DD Currently set to zero.

TIME/DATE  STAMP = DD Time/Date the resource data was created by the

resource compiler.

MAJOR/MINOR VERSION = DW  A user settable major/minor version number.

# NAME ENTRY = DW The number of name entries.

This field contains the number of entries at the beginning of the

array of directory entries which have actual string names associated

with them.

# ID ENTRY = DW The number of ID integer entries.

This field contains the number of 32-bit integer IDs as their names

in the array of directory entries.

The resource directory is followed by a variable length array of

directory entries.  # NAME ENTRY is the number of entries at the

beginning of the array that have actual names associated with each

entry.  The entires are in ascending order, case insensitive strings.

# ID ENTRY identifies the number of entries that have 32-bit integer

IDs as their name.  These entries are also sorted in ascending order.

This structure allows fast lookup by either name or number, but for

any given resource entry only one form of lookup is supported, not

both. This is consistent with the syntax of the .RC file and the .RES

file.

The array of directory entries have the following format:

       3

       0

       1

NAME RVA/INTEGER ID      

E

DATA ENTRY RVA/SUBDIR RVA  

Figure 17.  Resource Directory Entry

INTERGER ID = DD ID.

This field contains a integer ID field to identify a resource.

NAME RVA = DD Name RVA address.

This field contains a 31-bit address relative to the beginning of the

Image Base to a Resource Directory String Entry.

E = 1-bit (mask 80000000h) Unescape bit.

This bit is zero for unescaped Resource Data Entries.

DATA RVA = 31-bits (mask 7fffffffh) Data entry address.

This field contains a 31-bit address relative to the beginning of the

Image Base to a Resource Data Entry.

E = 1-bit (mask 80000000h) Escape bit.

This bit is 1 for escaped Subdirectory Entry.

DATA RVA = 31-bits (mask 7fffffffh) Directory entries.

This field contains a 31-bit address relative to the beginning of the

Image Base to Subdirectory Entry.

Each resource directory string entry has the following format:

     LENGTH      UNICODE STRING  

Figure 18.  Resource Directory String Entry

LENGTH = DW Length of string.

UNICODE STRING = DW UNICODE String.

All of these string objects are stored together after the last

resource directory entry and before the first resource data object.

This minimizes the impact of these variable length objects on the

alignment of the fixed size directory entry objects. The length needs

to be word aligned.

Each Resource Data Entry has the following format:

       DATA RVA

       SIZE

       CODEPAGE

       RESERVED

Figure 19.  Resource Data Entry

DATA RVA = DD Address of Resource Data.

This field contains 32-bit virtaul address of the resource data

(relative to the Image Base).

SIZE = DD Size of Resource Data.

This field contains the size of the resource data for this resource.

CODEPAGE = DD Codepage.

RESERVED = DD Reserved - must be zero.

Each resource data entry describes a leaf node in the resource

directory tree.  It contains an address which is  relative to the

beginning of Image Base, a size field that gives the number of bytes

of data at that address, a CodePage that should be used when decoding

code point values within the resource data.  Typically for new

applications the code page would be the unicode code page.

8.2 Resource Example

The following is an example for an app. which wants to use the following

data

as resources:

 TypeId#    NameId#  Language ID Resource Data

00000001    00000001      0        00010001

00000001    00000001      1        10010001

00000001    00000002      0        00010002

00000001    00000003      0        00010003

00000002    00000001      0        00020001

00000002    00000002      0        00020002

00000002    00000003      0        00020003

00000002    00000004      0        00020004

00000009    00000001      0        00090001

00000009    00000009      0        00090009

00000009    00000009      1        10090009

00000009    00000009      2        20090009

Then the Resource Directory in the Portable format looks like:

Offset        Data

0000:  00000000 00000000 00000000 00030000  (3 entries in this directory)

0010:  00000001 80000028    (TypeId #1, Subdirectory at offset 0x28)

0018:  00000002 80000050    (TypeId #2, Subdirectory at offset 0x50)

0020:  00000009 80000080    (TypeId #9, Subdirectory at offset 0x80)

0028:  00000000 00000000 00000000 00030000  (3 entries in this directory)

0038:  00000001 800000A0    (NameId #1, Subdirectory at offset 0xA0)

0040:  00000002 00000108    (NameId #2, data desc at offset 0x108)

0048:  00000003 00000118    (NameId #3, data desc at offset 0x118)

0050:  00000000 00000000 00000000 00040000  (4 entries in this directory)

0060:  00000001 00000128    (NameId #1, data desc at offset 0x128)

0068:  00000002 00000138    (NameId #2, data desc at offset 0x138)

0070:  00000003 00000148    (NameId #3, data desc at offset 0x148)

0078:  00000004 00000158    (NameId #4, data desc at offset 0x158)

0080:  00000000 00000000 00000000 00020000  (2 entries in this directory)

0090:  00000001 00000168    (NameId #1, data desc at offset 0x168)

0098:  00000009 800000C0    (NameId #9, Subdirectory at offset 0xC0)

00A0:  00000000 00000000 00000000 00020000  (2 entries in this directory)

00B0:  00000000 000000E8    (Language ID 0, data desc at offset 0xE8

00B8:  00000001 000000F8    (Language ID 1, data desc at offset 0xF8

00C0:  00000000 00000000 00000000 00030000  (3 entries in this directory)

00D0:  00000001 00000178    (Language ID 0, data desc at offset 0x178

00D8:  00000001 00000188    (Language ID 1, data desc at offset 0x188

00E0:  00000001 00000198    (Language ID 2, data desc at offset 0x198

00E8:  000001A8  (At offset 0x1A8, for TypeId #1, NameId #1, Language id #0

       00000004  (4 bytes of data)

       00000000  (codepage)

       00000000  (reserved)

00F8:  000001AC  (At offset 0x1AC, for TypeId #1, NameId #1, Language id #1

       00000004  (4 bytes of data)

       00000000  (codepage)

       00000000  (reserved)

0108:  000001B0  (At offset 0x1B0, for TypeId #1, NameId #2,

       00000004  (4 bytes of data)

       00000000  (codepage)

       00000000  (reserved)

0118:  000001B4  (At offset 0x1B4, for TypeId #1, NameId #3,

       00000004  (4 bytes of data)

       00000000  (codepage)

       00000000  (reserved)

0128:  000001B8  (At offset 0x1B8, for TypeId #2, NameId #1,

       00000004  (4 bytes of data)

       00000000  (codepage)

       00000000  (reserved)

0138:  000001BC  (At offset 0x1BC, for TypeId #2, NameId #2,

       00000004  (4 bytes of data)

       00000000  (codepage)

       00000000  (reserved)

0148:  000001C0  (At offset 0x1C0, for TypeId #2, NameId #3,

       00000004  (4 bytes of data)

       00000000  (codepage)

       00000000  (reserved)

0158:  000001C4  (At offset 0x1C4, for TypeId #2, NameId #4,

       00000004  (4 bytes of data)

       00000000  (codepage)

       00000000  (reserved)

0168:  000001C8  (At offset 0x1C8, for TypeId #9, NameId #1,

       00000004  (4 bytes of data)

       00000000  (codepage)

       00000000  (reserved)

0178:  000001CC  (At offset 0x1CC, for TypeId #9, NameId #9, Language id #0

       00000004  (4 bytes of data)

       00000000  (codepage)

       00000000  (reserved)

0188:  000001D0  (At offset 0x1D0, for TypeId #9, NameId #9, Language id #1

       00000004  (4 bytes of data)

       00000000  (codepage)

       00000000  (reserved)

0198:  000001D4  (At offset 0x1D4, for TypeId #9, NameId #9, Language id #2

       00000004  (4 bytes of data)

       00000000  (codepage)

       00000000  (reserved)

And the data for the resources will look like:

01A8:          00010001

01AC:          10010001

01B0:          00010002

01B4:          00010003

01B8:          00020001

01BC:          00020002

01C0:          00020003

01C4:          00020004

01C8:          00090001

01CC:          00090009

01D0:          10090009

01D4:          20090009

9. Fixup Table

The Fixup Table contains entries for all fixups in the image. The

Total Fixup Data Size in the PE Header is the number of bytes in the

fixup table. The fixup table is broken into blocks of fixups. Each

block represents the fixups for a 4K page.

Fixups that are resolved by the linker do not need to be processed by

the loader, unless the load image can't be loaded at the Image Base

specified in the PE Header.

9.1 Fixup Block

Fixup blocks have the following format:

         PAGE RVA

         BLOCK SIZE

         TYPE/OFFSET

     TYPE/OFFSET

         TYPE/OFFSET

Figure 20.  Fixup Block Format

To apply a fixup, a delta needs to be calculated.  The 32-bit delta

is the difference between the preferred base, and the base where the

image is actually loaded.  If the image is loaded at its preferred

base, the delta would be zero, and thus the fixups would not have to

be applied. Each block must start on a DWORD boundary. The ABSOLUTE

fixup type can be used to pad a block.

PAGE RVA = DD Page RVA. The image base plus the page rva is added to

each offset to create the virtual address of where the fixup needs to

be applied.

BLOCK SIZE = DD Number of bytes in the fixup block. This includes the

PAGE RVA and SIZE fields.

TYPE/OFFSET is defined as:

     1

1

0

     5

   1

     TYPE

OFFSET

Figure 21.  Fixup Record Format

TYPE = 4-bit fixup type. This value has the following definitions:

 o  0h __ABSOLUTE. This is a NOP. The fixup is skipped.

 o  1h __HIGH. Add the high 16-bits of the delta to the 16-bit field

   at Offset.  The 16-bit field represents the high value of a 32-

   bit word.

 o  2h __LOW. Add the low 16-bits of the delta to the 16-bit field

   at Offset.  The 16-bit field represents the low half value of a

   32-bit word.  This fixup will only be emitted for a RISC machine

   when the image Object Align isn't the default of 64K.

 o  3h __HIGHLOW. Apply the 32-bit delta to the 32-bit field at

   Offset.

 o  4h __HIGHADJUST. This fixup requires a full 32-bit value.  The

   high 16-bits is located at Offset, and the low 16-bits is

   located in the next Offset array element (this array element is

   included in the SIZE field). The two need to be combined into a

   signed variable.  Add the 32-bit delta.  Then add 0x8000 and

   store the high 16-bits of the signed variable to the 16-bit

   field at Offset.

 o  5h __MIPSJMPADDR.

All other values are reserved.

10. Debug Information

The debug information is defined by the debugger and is not

controlled by the portable EXE format or linker.  The only data

defined by the portable EXE format is the Debug Directory Table.

10.1 Debug Directory

The debug directory table consists of one or more entries that have

the following format:

       DEBUG FLAGS

       TIME/DATE STAMP

       MAJOR VERSION

   MINOR VERSION

       DEBUG TYPE

       DATA SIZE

       DATA RVA

       DATA SEEK

Figure 22.  Debug Directory Entry

DEBUG FLAGS = DD Set to zero for now.

TIME/DATE STAMP = DD Time/Date the debug data was created.

MAJOR/MINOR VERSION = DW Version stamp.

This stamp can be used to determine the version of the debug data.

DEBUG TYPE = DD Format type.

To support multiple debuggers, this field determines the format of

the debug information. This value has the following definitions:

 o  0001h __Image contains COFF symbolics.

 o  0001h __Image contains CodeView symbolics.

 o  0001h __Image contains FPO symbolics.

DATA SIZE = DD The number of bytes in the debug data. This is the

size of the actual debug data and does not include the debug

directory.

DATA RVA = DD The relative virtual address of the debug data. This

address is relative to the beginning of the Image Base.

DATA SEEK = DD The seek value from the beginning of the file to the

debug data.

If the image contains more than one type of debug information, then

the next debug directory will immediately follow the first debug

directory.