首页  编辑  

打印位图

Tags: /超级猛料/Print.打印/   Date Created:

位图的默认格式是DIB格式,

而DIB格式正是打印机驱动程序所需要的,这就大大简化了打印位图的工作。如果遇到一个非DIB格

式的位图,可以把它复制给一个临时的TBitmap对象,然后把TBitmap.HandleType特性设为bmDIB,以

强制把位图临时转化为DIB格式,这样就可以打印出DIB格式的位图。

******************************

下面是Borland技术支持给出的一个演示性代码:

直接打印图象

Question and Answer Database

FAQ1211D.txt   Sending an image to the printer

Category   :Miscellaneous

Platform    :All

Product    :All 32 bit  

Question:

How can I reliably print an image to the printer?

Answer:

Sending a bitmap based on the screen to the printer is an invalid operation that will usually fail, unless the print driver has been designed to detect this error condition and compensate for the error. This means you should use the VCL canvas methods Draw, StretchDraw,CopyRect, BrushCopy, and the like to transfer a bitmap to the printer, since the underlying bitmap is based on the screen, and is device dependent. The only way to reliably print an image is to use DIBs (Device Independent Bitmaps). Getting a valid DIB can be difficult, as there are many Windows API functions that must be used correctly. Further, many video drivers incorrectly fill in the DIB structure in regards to the color table in the DIB.The following example demonstrates an attempt to overcome some of these problems and limitations. The example should compile successfully under all versions of Delphi/C++ Builder.The core function in the example, BltTBitmapAsDib(), accepts a handle to a device to image to, the x and y coordinates you wish the bitmap to be imaged at, the width and height you wish the image to be (stretching and shrinking is acceptable), and the TBitmap you wish to image.                                  

uses Printers;

type

 PPalEntriesArray = ^TPalEntriesArray; {for palette re-construction}

 TPalEntriesArray = array[0..0] of TPaletteEntry;

procedure BltTBitmapAsDib(DestDc : hdc;   {Handle of where to blt}

                         x : word;       {Bit at x}

                         y : word;       {Blt at y}

                         Width : word;   {Width to stretch}

                         Height : word;  {Height to stretch}

                         bm : TBitmap);  {the TBitmap to Blt}

var

 OriginalWidth :LongInt;               {width of BM}

 dc : hdc;                             {screen dc}

 IsPaletteDevice : bool;               {if the device uses palettes}

 IsDestPaletteDevice : bool;           {if the device uses palettes}

 BitmapInfoSize : integer;             {sizeof the bitmapinfoheader}

 lpBitmapInfo : PBitmapInfo;           {the bitmap info header}

 hBm : hBitmap;                        {handle to the bitmap}

 hPal : hPalette;                      {handle to the palette}

 OldPal : hPalette;                    {temp palette}

 hBits : THandle;                      {handle to the DIB bits}

 pBits : pointer;                      {pointer to the DIB bits}

 lPPalEntriesArray : PPalEntriesArray; {palette entry array}

 NumPalEntries : integer;              {number of palette entries}

 i : integer;                          {looping variable}

begin

{If range checking is on - lets turn it off for now}

{we will remember if range checking was on by defining}

{a define called CKRANGE if range checking is on.}

{We do this to access array members past the arrays}

{defined index range without causing a range check}

{error at runtime. To satisfy the compiler, we must}

{also access the indexes with a variable. ie: if we}

{have an array defined as a: array[0..0] of byte,}

{and an integer i, we can now access a[3] by setting}

{i := 3; and then accessing a[i] without error}

{$IFOPT R+}

 {$DEFINE CKRANGE}

 {$R-}

{$ENDIF}

{Save the original width of the bitmap}

 OriginalWidth := bm.Width;

{Get the screen's dc to use since memory dc's are not reliable}

 dc := GetDc(0);

{Are we a palette device?}

 IsPaletteDevice :=

   GetDeviceCaps(dc, RASTERCAPS) and RC_PALETTE = RC_PALETTE;

{Give back the screen dc}

 dc := ReleaseDc(0, dc);

{Allocate the BitmapInfo structure}

 if IsPaletteDevice then

   BitmapInfoSize := sizeof(TBitmapInfo) + (sizeof(TRGBQUAD) * 255)

 else

   BitmapInfoSize := sizeof(TBitmapInfo);

 GetMem(lpBitmapInfo, BitmapInfoSize);

{Zero out the BitmapInfo structure}

 FillChar(lpBitmapInfo^, BitmapInfoSize, #0);

{Fill in the BitmapInfo structure}

 lpBitmapInfo^.bmiHeader.biSize := sizeof(TBitmapInfoHeader);

 lpBitmapInfo^.bmiHeader.biWidth := OriginalWidth;

 lpBitmapInfo^.bmiHeader.biHeight := bm.Height;

 lpBitmapInfo^.bmiHeader.biPlanes := 1;

 if IsPaletteDevice then

   lpBitmapInfo^.bmiHeader.biBitCount := 8

 else

   lpBitmapInfo^.bmiHeader.biBitCount := 24;

 lpBitmapInfo^.bmiHeader.biCompression := BI_RGB;

 lpBitmapInfo^.bmiHeader.biSizeImage :=

   ((lpBitmapInfo^.bmiHeader.biWidth *

     longint(lpBitmapInfo^.bmiHeader.biBitCount)) div 8) *

     lpBitmapInfo^.bmiHeader.biHeight;

 lpBitmapInfo^.bmiHeader.biXPelsPerMeter := 0;

 lpBitmapInfo^.bmiHeader.biYPelsPerMeter := 0;

 if IsPaletteDevice then begin

   lpBitmapInfo^.bmiHeader.biClrUsed := 256;

   lpBitmapInfo^.bmiHeader.biClrImportant := 256;

 end else begin

   lpBitmapInfo^.bmiHeader.biClrUsed := 0;

   lpBitmapInfo^.bmiHeader.biClrImportant := 0;

 end;

{Take ownership of the bitmap handle and palette}

 hBm := bm.ReleaseHandle;

 hPal := bm.ReleasePalette;

{Get the screen's dc to use since memory dc's are not reliable}

 dc := GetDc(0);

 if IsPaletteDevice then begin

  {If we are using a palette, it must be}

  {selected into the dc during the conversion}

   OldPal := SelectPalette(dc, hPal, TRUE);

  {Realize the palette}

   RealizePalette(dc);

 end;

{Tell GetDiBits to fill in the rest of the bitmap info structure}

 GetDiBits(dc,hBm,0,lpBitmapInfo^.bmiHeader.biHeight,nil,TBitmapInfo(lpBitmapInfo^),

 DIB_RGB_COLORS);

{Allocate memory for the Bits}

 hBits := GlobalAlloc(GMEM_MOVEABLE,

                      lpBitmapInfo^.bmiHeader.biSizeImage);

 pBits := GlobalLock(hBits);

{Get the bits}

 GetDiBits(dc, hBm, 0,lpBitmapInfo^.bmiHeader.biHeight,pBits,

           TBitmapInfo(lpBitmapInfo^),DIB_RGB_COLORS);

 if IsPaletteDevice then begin

  {Lets fix up the color table for buggy video drivers}

   GetMem(lPPalEntriesArray, sizeof(TPaletteEntry) * 256);

  {$IFDEF VER100}

     NumPalEntries := GetPaletteEntries(hPal,0,256,lPPalEntriesArray^);

  {$ELSE}

     NumPalEntries := GetSystemPaletteEntries(dc,0,256,lPPalEntriesArray^);

  {$ENDIF}

   for i := 0 to (NumPalEntries - 1) do begin

     lpBitmapInfo^.bmiColors[i].rgbRed :=lPPalEntriesArray^[i].peRed;

     lpBitmapInfo^.bmiColors[i].rgbGreen :=lPPalEntriesArray^[i].peGreen;

     lpBitmapInfo^.bmiColors[i].rgbBlue :=lPPalEntriesArray^[i].peBlue;

   end;

   FreeMem(lPPalEntriesArray, sizeof(TPaletteEntry) * 256);

 end;

 if IsPaletteDevice then begin

  {Select the old palette back in}

   SelectPalette(dc, OldPal, TRUE);

  {Realize the old palette}

   RealizePalette(dc);

 end;

{Give back the screen dc}

 dc := ReleaseDc(0, dc);

{Is the Dest dc a palette device?}

 IsDestPaletteDevice :=

   GetDeviceCaps(DestDc, RASTERCAPS) and RC_PALETTE = RC_PALETTE;

 if IsPaletteDevice then begin

  {If we are using a palette, it must be}

  {selected into the dc during the conversion}

   OldPal := SelectPalette(DestDc, hPal, TRUE);

  {Realize the palette}

   RealizePalette(DestDc);

 end;

{Do the blt}

 StretchDiBits(DestDc,x,y,Width,Height,0,0,OriginalWidth,lpBitmapInfo^.bmiHeader.biHeight,

               pBits,lpBitmapInfo^,DIB_RGB_COLORS,SrcCopy);

 if IsDestPaletteDevice then begin

  {Select the old palette back in}

   SelectPalette(DestDc, OldPal, TRUE);

  {Realize the old palette}

   RealizePalette(DestDc);

 end;

{De-Allocate the Dib Bits}

 GlobalUnLock(hBits);

 GlobalFree(hBits);

{De-Allocate the BitmapInfo}

 FreeMem(lpBitmapInfo, BitmapInfoSize);

{Set the ownership of the bimap handles back to the bitmap}

 bm.Handle := hBm;

 bm.Palette := hPal;

 {Turn range checking back on if it was on when we started}

{$IFDEF CKRANGE}

 {$UNDEF CKRANGE}

 {$R+}

{$ENDIF}

end;

procedure TForm1.Button1Click(Sender: TObject);

begin

 if PrintDialog1.Execute then begin

   Printer.BeginDoc;

   BltTBitmapAsDib(Printer.Canvas.Handle,0,0,Image1.Picture.Bitmap.Width,

                   Image1.Picture.Bitmap.Height,Image1.Picture.Bitmap);

   Printer.EndDoc;

 end;

end;